Rachel Wolfe

  • Character Designer / Illustrator
  • United States

My name is Rachel Wolfe and I am a US based Character Designer and Illustrator in both the Games and Animation Industries. Since 2009 I've been building worlds and creating engaging and iconic characters for some of mobile's most loved games.

I can often be found digging for soul records, rocking 70's attire, roller skating, or drinking coffee. I am currently located in Burbank, CA with my two parrots.

Available for Work


2D Concept Artist – Freelance at Mitosis Games

12/17 – 02/18 New York

Contract concept artist; Specialized in conceptualizing environments and props.

Character Concept Artist – Freelance at Vayner Media

08/17 – 05/18 New York

Freelance Commercial Character Artist on two marketing campaigns; Conceptualized characters from sketch to color; Built orthographic turnarounds and expression sheets as well as phoneme mouth reference; Built 2D Puppets for the animation team.

2D Generalist and Concept Artist – Freelance at Ultra Deluxxe

03/17 – 12/17 Longmont, CO

Conceptualized and built finished UI assets for online casino games; Updated artwork of existing games as well as create entire atlas packages for new games.

Principal Character Designer / 2D Generalist at Backflip Studios

July 2014 – January 2017 Boulder, CO

Key character designer of characters for “Dragonvale” game; Completed designs from concept to final puppet for animation team, while adhering to established style and strict deadlines given; Occasionally constructed concepts and turn arounds for “Dragonvale World” 3D game; Trained new employees in dragon production pipeline; Assisted in creation and utilization of style guide; Also created additional assets for game such as loading screens, UI, props, and environment decorations.

Cover Artist at Boom Studios

2013 Los Angeles, CA

Freelance Cover Artist on “Bravest Warrios” and “Amazing World of Gumball”

Character Designer / 2D Generalist at Skyvu Inc.

May 2009 – April 2014 Omaha, NE

Designed characters and created final assets for Battle Bears franchise; Designed and textured props; Created UI assets for game; Textured 3D Characters and Environment assets; Managed art team as an Art Lead for Battle Bears Royale and trained/educated new employees on texturing, style, and Battle Bears Style guide.


Secondary Education at Animation Guild

02/18 – 05/18 Burbank, CA

Storyboarding Fundementals with David Chlystek

Secondary Education at Schoolism

January 2017 – Present Online

I am taking self-taught Schoolism classes as secondary education to further develop my skills as well as master new ones.

Classes taken:

  1. Storyboarding with Kris Pearn
  2. Characters for Animated Film with David Arriaga
  3. Painting with Light and Color with Dice Tsutsumi and Robert Kondo
  4. Gesture Drawing with Alex Woo

Associates – Computer Animation at Metropolitan Community College

2008 – 2011 Omaha, NE

Associates in Computer Animation with minor in Illustration and Vis Dev. I transferred midway to Ringling College of Art and Design to pursue my bachelor’s and finished at Metro in 2011.

Bachelors of Fine Art (candidate) – Illustration at Ringling College of Art and Design

2008 – 2009 Sarasota, FL

Bachelors of Fine Art Candidate, Illustration major with minor in animation/visual development.


Backflip Studios, Boom Studios, Skyvu Entertainment, Mile High Funk Club, UltraDeluxxe, Vayner Media


Character DesignIllustrationArt DirectionVector ArtCreature DesignColorAnimal AnatomyTurnaroundsStoryboarding3D TexturingSculptingProp Design